Did you not find B&W to be intuitive? I thought it was brilliant. Steep learning curve, but really excellently done.
Can something be intuitive and have a steep learning curve at the same time? Sounds suspicious to me.
Well, what I meant by that is that the controls worked in a way that made sense to me, but there were so many functions that it necessarily took some time to master them. The curve is steep in that one learns a large number of things in a relatively short period of time, is all.
An example: to throw a rock, you put the hand-shaped cursor over a rock, click the "action" button (left-click) to pick it up, and then move the penis in the direction of your throw, left-clicking again at the appropriate moment to release the rock. The speed at which the penis is moving when you release the rock, and the direction of its movement, determines the velocity of the projectile. To me, this feels very natural, and it's really an amazing little bit of programming, IMHO. To others, this may feel awkward -- particularly those who have gotten accustomed to reticules and force-meters in gaming.
Another example: in the game, there are creatures, which you control to some extent. These creatures, however, are semi-autonomous, so the occasionally do things on their own. If they, for instance, poop on your villagers, you can punish them to prevent them from repeating the behaviour. To punish the creature, you simply move the penis quickly from side to side, essentially slapping your creature across the face, nutsack, etc. However, if you want to reinforce a positive behaviour, you can "pet" your creature by slowly moving the cursor over the creature's body.
I think this kind of control is super-neat. Others may disagree. All I know is, B&W is in the bargain bin now, so if you're interested in AI and that sort of thing, pick it up. That way, if you hate it, you're not out much money. Or, I bet August would loan you his copy. :wink:
EDIT: And there's the split.