I really enjoyed Oblivion, up until the point I decided it was super boring and stupid. I also kept hitting glitches that made me redo things over and over (it froze every time I completed a certain portion of the main storyline, so I had to keep reloading and doing it over and over).
Unlike with movies and books, in games I need a strong story that makes it a little bit obvious what I should do.
(also, what is the point of having stats if I have to use my own stupid slow reflexes to shoot spells and arrows?)
There is only one RPG that has the leveling-up system I think would be the best, and I forget what game it was. the Elder Scrolls games come close, in letting you level up whatever skills you want. But I don't understand why you have to pick at the beginning what skills you want. I end up picking stupid things and then being frustrated and having to start over. I want Swords to be my major skill because i use it a lot so it levels up a lot, instead of picking Swords as my major skill and then finding tons of axes.